Projects funded by the NCN


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5 projects found matching your search criteria :

  1. Brand introduction into virtual worlds of computer game as a form of customer engagement

    Call: PRELUDIUM 17 , Panel: HS4

    Principal investigator: dr Magdalena Maria Hofman-Kohlmeyer

    Uniwersytet Ekonomiczny w Katowicach

  2. The impact of problematic gaming, action computer games and game context on cognitive control.

    Call: SONATINA 3 , Panel: HS6

    Principal investigator: dr Andrzej Cudo

    Katolicki Uniwersytet Lubelski Jana Pawła II, Wydział Nauk Społecznych

  3. Avatar customization in adolescents' computer games and identity and self-esteem

    Call: PRELUDIUM 16 , Panel: HS6

    Principal investigator: Monika Cecylia Paleczna

    Uniwersytet Jagielloński, Wydział Filozoficzny

  4. Attitude Change as a Consequence of Outgroup Contact in Virtual Realities - Extending Contact Hypothesis to Computer Gam...

    Call: PRELUDIUM 12 , Panel: HS6

    Principal investigator: Agnieszka Katarzyna Mulak

    Uniwersytet Warszawski, Instytut Studiów Społecznych im. prof. Roberta B. Zajonca

  5. The temporal dynamics of neurocognitive changes induced by complex task training in the form of strategic computer game.

    Call: OPUS 12 , Panel: HS6

    Principal investigator: dr hab. Aneta Brzezicka

    Szkoła Wyższa Psychologii Społecznej w Warszawie, Wydział Psychologii