Projects funded by the NCN


Information on the principal investigator and host institution

Information of the project and the call

Keywords

Equipment

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Avatar customization in adolescents' computer games and identity and self-esteem

2018/31/N/HS6/01201

Keywords:

avatar computer games adolescence identity self-esteem

Descriptors:

  • HS6_1: General psychology (cognitive processes, emotions, motivations, personality, individual differences), experimental psychology, psycholinguistics
  • HS6_4: Psychology of development, family, parenting, education

Panel:

HS6 - Human nature and human society: psychology, pedagogy/education studies, sociology

Host institution :

Uniwersytet Jagielloński, Wydział Filozoficzny

woj. małopolskie

Other projects carried out by the institution 

Principal investigator (from the host institution):

Monika Paleczna 

Number of co-investigators in the project: 2

Call: PRELUDIUM 16 - announced on 2018-09-14

Amount awarded: 55 465 PLN

Project start date (Y-m-d): 2019-08-05

Project end date (Y-m-d): 2021-06-04

Project duration:: 22 months (the same as in the proposal)

Project status: Project settled

Project description

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Note - project descriptions were prepared by the authors of the applications themselves and placed in the system in an unchanged form.

Equipment purchased [PL]

  1. Drukarka.

Information in the final report

  • Publication in academic press/journals (3)
  1. Player-avatar similarity and game experience: game efficacy, game enjoyment, and immersion
    Authors:
    Paleczna, M., Buczkowicz, P., Szmigielska, B.
    Academic press:
    Polish Psychological Bulletin (rok: 2022, tom: 53(3), strony: 193–202), Wydawca: Committee for Psychological Science PAS
    Status:
    Published
    DOI:
    10.24425/ppb.2022.141867 - link to the publication
  2. Adolescent–avatar similarity and its predictors: global self-esteem, gender or personality?
    Authors:
    Paleczna, M., Ilczuk, E., Szmigielska, B.
    Academic press:
    Polish Psychological Bulletin (rok: 2023, tom: 54, strony: brak), Wydawca: Committee for Psychological Science PAS
    Status:
    Accepted for publication
  3. Computer games as a subject of psychological research – negative and positive aspects of gaming
    Authors:
    Paleczna, M.
    Academic press:
    Replay. The Polish Journal of Game Studies. (rok: 2022, tom: 1(9), strony: brak), Wydawca: Wydawnictwo Uniwersytetu Łódzkiego
    Status:
    Accepted for publication