Image segmentation methods integrating texture analysis and deformable models

2017/25/N/ST6/01849

Keywords

Descriptors

  • ST6_8: Grafika komputerowa, przetwarzanie obrazów, wizualizacja komputerowa, multimedia, gry komputerowe
  • ST6_6: Algorytmika, algorytmy równoległe, rozproszone i sieciowe, algorytmiczna teoria gier

Panel

ST6 – Computer science and informatics: informatics and information systems, computer science, scientific computing, intelligent systems

Host institution

POLITECHNIKA BIAŁOSTOCKA, Wydział Informatyki

Voivodeship: podlaskie

Other projects carried out by the institution »

Principal investigator (from the host institution)

Daniel Reska

Number of co-investigators in the project: 2

Call

PRELUDIUM 13 – announced on 2017-03-15

Amount awarded
150 200 PLN
Project start date
2018-01-30
Project end date
2023-01-29
Project duration
60 months (the same as in the proposal)
Project status
Project settled

Project description

Download the project description in a pdf file

Note — project descriptions were prepared by the authors of the applications themselves and placed in the system in an unchanged form.

Equipment purchased [PL]

  1. Akcelerator GPU. Cost: 35 000 PLN

Information in the final report

Publication in academic press/journals (2)

  1. GPU-accelerated image segmentation based on level sets and multiple texture features

    Authors:
    Daniel Reska, Marek Krętowski
    Academic press:
    Multimedia Tools and Applications (year: 2021, volume: 80 (4), pages: 5087-5109), Publisher: Springer
    Status:
    Published
    DOI:
    10.1007/s11042-020-09911-5 – link to the publication
  2. Multi-Resolution Texture-Based 3D Level Set Segmentation

    Authors:
    Daniel Reska, Marek Krętowski
    Academic press:
    IEEE Access (year: 2020, volume: 8, pages: 143294-143305), Publisher: IEEE
    Status:
    Published
    DOI:
    10.1109/ACCESS.2020.3014075 – link to the publication

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Graphic design and implementation: Jakub Piotrowski