Image segmentation methods integrating texture analysis and deformable models
2017/25/N/ST6/01849
Keywords
Descriptors
- ST6_8: Grafika komputerowa, przetwarzanie obrazów, wizualizacja komputerowa, multimedia, gry komputerowe
- ST6_6: Algorytmika, algorytmy równoległe, rozproszone i sieciowe, algorytmiczna teoria gier
Panel
ST6 – Computer science and informatics: informatics and information systems, computer science, scientific computing, intelligent systems
Host institution
POLITECHNIKA BIAŁOSTOCKA, Wydział Informatyki
Voivodeship: podlaskie
Principal investigator (from the host institution)
Number of co-investigators in the project: 2
Call
PRELUDIUM 13 – announced on 2017-03-15
- Amount awarded
- 150 200 PLN
- Project start date
- 2018-01-30
- Project end date
- 2023-01-29
- Project duration
- 60 months (the same as in the proposal)
- Project status
- Project settled
Project description
Download the project description in a pdf file
Note — project descriptions were prepared by the authors of the applications themselves and placed in the system in an unchanged form.
Equipment purchased [PL]
- Akcelerator GPU. Cost: 35 000 PLN
Information in the final report
Publication in academic press/journals (2)
-
GPU-accelerated image segmentation based on level sets and multiple texture features
- Authors:
- Daniel Reska, Marek Krętowski
- Academic press:
- Multimedia Tools and Applications (year: 2021, volume: 80 (4), pages: 5087-5109), Publisher: Springer
- Status:
- Published
- DOI:
- 10.1007/s11042-020-09911-5 – link to the publication
-
Multi-Resolution Texture-Based 3D Level Set Segmentation
- Authors:
- Daniel Reska, Marek Krętowski
- Academic press:
- IEEE Access (year: 2020, volume: 8, pages: 143294-143305), Publisher: IEEE
- Status:
- Published
- DOI:
- 10.1109/ACCESS.2020.3014075 – link to the publication