Factors that promote specific design of gamified systems for managing employee motivation.
2016/23/N/HS4/03839
Keywords
Descriptors
- HS4_10: Zarządzanie zasobami ludzkimi, zatrudnienie i płace
Panel
HS4 – Individuals, institutions, markets: economics, finance, management, demography, social and economic geography, urban studies
Host institution
Akademia Leona Koźmińskiego
Voivodeship: mazowieckie
Principal investigator (from the host institution)
Number of co-investigators in the project: 2
Call
PRELUDIUM 12 – announced on 2016-09-15
- Amount awarded
- 48 704 PLN
- Project start date
- 2017-07-11
- Project end date
- 2019-09-10
- Project duration
- 26 months (the same as in the proposal)
- Project status
- Project settled
Project description
Download the project description in a pdf file
Note — project descriptions were prepared by the authors of the applications themselves and placed in the system in an unchanged form.
Equipment purchased [PL]
- Laptop.
Information in the final report
Articles in post-conference publications (1)
-
Design Strategies of Gamified Educational Systems – How to Increase Chance to Create Engaging Learning Artifacts
- Authors:
- Michal Jakubowski
- Conference:
- ABSEL (year: 2019, pages: 175-178), Publisher: ABSEL
- Date:
- conference 20-22.03.2019
- Status:
- Published
Book publications / chapters in book publications (2)
-
Gamification Design Strategies - summary of research project
- Authors:
- Michał Jakubowski
- Book:
- SIMULATION & GAMING THROUGH TIMES AND ACROSS DISCIPLINES (year: 2019, volume: -, pages: 381-385), Publisher: Kozminski University
- Status:
- Published
-
Gamification Design Strategies of Polish Companies and Designers
- Authors:
- Michal Jakubowski
- Book:
- Springer Lecture Notes in Computer Science vol. 11988 (year: 2020, volume: 11988, pages: -), Publisher: Springer
- Status:
- Accepted for publication