Languages and Learning in General Game Playing

2014/13/N/ST6/01817

Keywords

Descriptors

  • ST6_7: Sztuczna inteligencja, systemy inteligentne i wieloagentowe
  • ST6_6: Algorytmika, algorytmy równoległe, rozproszone i sieciowe, algorytmiczna teoria gier
  • ST6_4: Metody formalne, teoretyczne podstawy informatyki w tym informatyka teoretyczna

Panel

ST6 – Computer science and informatics: informatics and information systems, computer science, scientific computing, intelligent systems

Host institution

Uniwersytet Wrocławski, Wydział Matematyki i Informatyki

Voivodeship: dolnośląskie

Other projects carried out by the institution »

Principal investigator (from the host institution)

Jakub Kowalski

Number of co-investigators in the project: 2

Call

PRELUDIUM 7 – announced on 2014-03-17

Amount awarded
148 200 PLN
Project start date
2015-03-02
Project end date
2018-03-01
Project duration
36 months (the same as in the proposal)
Project status
Project settled

Information in the final report

Articles in post-conference publications (8)

  1. Testing General Game Players Against a Simplified Boardgames Player Using Temporal-difference Learning

    Authors:
    Jakub Kowalski, Andrzej Kisielewicz
    Conference:
    IEEE Congress on Evolutionary Computation (year: 2015, pages: 1466-1473), Publisher: IEEE
    Date:
    conference 25.05.2015-28.05.2015
    Status:
    Published
  2. Strategic Features and Terrain Generation for Balanced Heroes of Might and Magic III Maps

    Authors:
    Jakub Kowalski, Radosław Miernik, Piotr Pytlik, Maciej Pawlikowski, Krzysztof Piecuch, Jakub Sękowski
    Conference:
    IEEE Conference on Computational Intelligence and Games (year: 2018, pages: 86-93), Publisher: IEEE
    Date:
    conference 14.08.2018-17.08.2018
    Status:
    Published
  3. Towards a Real-time Game Description Language

    Authors:
    Jakub Kowalski, Andrzej Kisielewicz
    Conference:
    8th International Conference on Agents and Artificial Intelligence (year: 2016, pages: 494-499), Publisher: SCITEPRESS
    Date:
    conference 24.02.2016-26.02.2016
    Status:
    Published
  4. Game Description Language for Real-time Games

    Authors:
    Jakub Kowalski, Andrzej Kisielewicz
    Conference:
    IJCAI-15 Workshop on General Game Playing (GIGA'15) (year: 2015, pages: 23-30), Publisher: brak
    Date:
    conference 27.07.2015
    Status:
    Published
  5. Evolving Chess-like Games Using Relative Algorithm Performance Profiles

    Authors:
    Jakub Kowalski, Marek Szykuła
    Conference:
    EvoApplications (year: 2016, pages: 574-589), Publisher: Springer
    Date:
    conference 30.03.2016-01.04.2016
    Status:
    Published
  6. A New Evolutionary Algorithm for Synchronization

    Authors:
    Jakub Kowalski, Adam Roman
    Conference:
    EvoApplications (year: 2017, pages: 620-635), Publisher: Springer
    Date:
    conference 19.04.2017-21.04.2017
    Status:
    Published
  7. Text-based Adventures of the Golovin AI Agent

    Authors:
    Bartosz Kostka, Jarosław Kwiecień, Jakub Kowalski, Paweł Rychlikowski
    Conference:
    IEEE Conference on Computational Intelligence in Games (year: 2017, pages: 181-188), Publisher: IEEE
    Date:
    conference 22.08.2017-25.08.2017
    Status:
    Published
  8. Evaluating Chess-like Games Using Generated Natural Language Descriptions

    Authors:
    Jakub Kowalski, Łukasz Żarczyński, Andrzej Kisielewicz
    Conference:
    Advances in Computer Games (year: 2017, pages: 127-139), Publisher: Springer
    Date:
    conference 03.07.2017-05.07.2017
    Status:
    Published

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Graphic design and implementation: Jakub Piotrowski