Languages and Learning in General Game Playing
2014/13/N/ST6/01817
Keywords
Descriptors
- ST6_7: Sztuczna inteligencja, systemy inteligentne i wieloagentowe
- ST6_6: Algorytmika, algorytmy równoległe, rozproszone i sieciowe, algorytmiczna teoria gier
- ST6_4: Metody formalne, teoretyczne podstawy informatyki w tym informatyka teoretyczna
Panel
ST6 – Computer science and informatics: informatics and information systems, computer science, scientific computing, intelligent systems
Host institution
Uniwersytet Wrocławski, Wydział Matematyki i Informatyki
Voivodeship: dolnośląskie
Principal investigator (from the host institution)
Number of co-investigators in the project: 2
Call
PRELUDIUM 7 – announced on 2014-03-17
- Amount awarded
- 148 200 PLN
- Project start date
- 2015-03-02
- Project end date
- 2018-03-01
- Project duration
- 36 months (the same as in the proposal)
- Project status
- Project settled
Information in the final report
Articles in post-conference publications (8)
-
Testing General Game Players Against a Simplified Boardgames Player Using Temporal-difference Learning
- Authors:
- Jakub Kowalski, Andrzej Kisielewicz
- Conference:
- IEEE Congress on Evolutionary Computation (year: 2015, pages: 1466-1473), Publisher: IEEE
- Date:
- conference 25.05.2015-28.05.2015
- Status:
- Published
-
Strategic Features and Terrain Generation for Balanced Heroes of Might and Magic III Maps
- Authors:
- Jakub Kowalski, Radosław Miernik, Piotr Pytlik, Maciej Pawlikowski, Krzysztof Piecuch, Jakub Sękowski
- Conference:
- IEEE Conference on Computational Intelligence and Games (year: 2018, pages: 86-93), Publisher: IEEE
- Date:
- conference 14.08.2018-17.08.2018
- Status:
- Published
-
Towards a Real-time Game Description Language
- Authors:
- Jakub Kowalski, Andrzej Kisielewicz
- Conference:
- 8th International Conference on Agents and Artificial Intelligence (year: 2016, pages: 494-499), Publisher: SCITEPRESS
- Date:
- conference 24.02.2016-26.02.2016
- Status:
- Published
-
Game Description Language for Real-time Games
- Authors:
- Jakub Kowalski, Andrzej Kisielewicz
- Conference:
- IJCAI-15 Workshop on General Game Playing (GIGA'15) (year: 2015, pages: 23-30), Publisher: brak
- Date:
- conference 27.07.2015
- Status:
- Published
-
Evolving Chess-like Games Using Relative Algorithm Performance Profiles
- Authors:
- Jakub Kowalski, Marek Szykuła
- Conference:
- EvoApplications (year: 2016, pages: 574-589), Publisher: Springer
- Date:
- conference 30.03.2016-01.04.2016
- Status:
- Published
-
A New Evolutionary Algorithm for Synchronization
- Authors:
- Jakub Kowalski, Adam Roman
- Conference:
- EvoApplications (year: 2017, pages: 620-635), Publisher: Springer
- Date:
- conference 19.04.2017-21.04.2017
- Status:
- Published
-
Text-based Adventures of the Golovin AI Agent
- Authors:
- Bartosz Kostka, Jarosław Kwiecień, Jakub Kowalski, Paweł Rychlikowski
- Conference:
- IEEE Conference on Computational Intelligence in Games (year: 2017, pages: 181-188), Publisher: IEEE
- Date:
- conference 22.08.2017-25.08.2017
- Status:
- Published
-
Evaluating Chess-like Games Using Generated Natural Language Descriptions
- Authors:
- Jakub Kowalski, Łukasz Żarczyński, Andrzej Kisielewicz
- Conference:
- Advances in Computer Games (year: 2017, pages: 127-139), Publisher: Springer
- Date:
- conference 03.07.2017-05.07.2017
- Status:
- Published