Projects funded by the NCN


Information on the principal investigator and host institution

Information of the project and the call

Keywords

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Languages and Learning in General Game Playing

2014/13/N/ST6/01817

Keywords:

General Game Playing intelligent agents games Computational Intelligence Knowledge Representation Problem Solving

Descriptors:

  • ST6_7: Artificial intelligence, intelligent systems, multi-agent systems
  • ST6_6: Algorithms, parallel, distributed and network algorithms, algorithmic game theory
  • ST6_4: Formal methods, foundations of computer science, including theoretical computer science, quantum algorithms

Panel:

ST6 - Computer science and informatics: informatics and information systems, computer science, scientific computing, intelligent systems

Host institution :

Uniwersytet Wrocławski, Wydział Matematyki i Informatyki

woj. dolnośląskie

Other projects carried out by the institution 

Principal investigator (from the host institution):

Jakub Kowalski 

Number of co-investigators in the project: 2

Call: PRELUDIUM 7 - announced on 2014-03-17

Amount awarded: 148 200 PLN

Project start date (Y-m-d): 2015-03-02

Project end date (Y-m-d): 2018-03-01

Project duration:: 36 months (the same as in the proposal)

Project status: Project settled

Information in the final report

  • Articles in post-conference publications (8)
  1. Game Description Language for Real-time Games
    Authors:
    Jakub Kowalski, Andrzej Kisielewicz
    Conference:
    IJCAI-15 Workshop on General Game Playing (GIGA'15) (rok: 2015, ), Wydawca: brak
    Data:
    konferencja 27.07.2015
    Status:
    Published
  2. Strategic Features and Terrain Generation for Balanced Heroes of Might and Magic III Maps
    Authors:
    Jakub Kowalski, Radosław Miernik, Piotr Pytlik, Maciej Pawlikowski, Krzysztof Piecuch, Jakub Sękowski
    Conference:
    IEEE Conference on Computational Intelligence and Games (rok: 2018, ), Wydawca: IEEE
    Data:
    konferencja 14.08.2018-17.08.2018
    Status:
    Published
  3. Evaluating Chess-like Games Using Generated Natural Language Descriptions
    Authors:
    Jakub Kowalski, Łukasz Żarczyński, Andrzej Kisielewicz
    Conference:
    Advances in Computer Games (rok: 2017, ), Wydawca: Springer
    Data:
    konferencja 03.07.2017-05.07.2017
    Status:
    Published
  4. Text-based Adventures of the Golovin AI Agent
    Authors:
    Bartosz Kostka, Jarosław Kwiecień, Jakub Kowalski, Paweł Rychlikowski
    Conference:
    IEEE Conference on Computational Intelligence in Games (rok: 2017, ), Wydawca: IEEE
    Data:
    konferencja 22.08.2017-25.08.2017
    Status:
    Published
  5. Towards a Real-time Game Description Language
    Authors:
    Jakub Kowalski, Andrzej Kisielewicz
    Conference:
    8th International Conference on Agents and Artificial Intelligence (rok: 2016, ), Wydawca: SCITEPRESS
    Data:
    konferencja 24.02.2016-26.02.2016
    Status:
    Published
  6. A New Evolutionary Algorithm for Synchronization
    Authors:
    Jakub Kowalski, Adam Roman
    Conference:
    EvoApplications (rok: 2017, ), Wydawca: Springer
    Data:
    konferencja 19.04.2017-21.04.2017
    Status:
    Published
  7. Evolving Chess-like Games Using Relative Algorithm Performance Profiles
    Authors:
    Jakub Kowalski, Marek Szykuła
    Conference:
    EvoApplications (rok: 2016, ), Wydawca: Springer
    Data:
    konferencja 30.03.2016-01.04.2016
    Status:
    Published
  8. Testing General Game Players Against a Simplified Boardgames Player Using Temporal-difference Learning
    Authors:
    Jakub Kowalski, Andrzej Kisielewicz
    Conference:
    IEEE Congress on Evolutionary Computation (rok: 2015, ), Wydawca: IEEE
    Data:
    konferencja 25.05.2015-28.05.2015
    Status:
    Published