Projects funded by the NCN


Information on the principal investigator and host institution

Information of the project and the call

Keywords

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To train or to play? A comparison of traditional and gamified training approaches: The role of psychophysiological, cognitive and motivational factors in executive functions improvement.

2013/10/E/HS6/00186

Keywords:

cognitive training video games executive functions neuroplasticity EEG eye movements

Descriptors:

  • HS6_1: General psychology (cognitive processes, emotions, motivations, personality, individual differences), experimental psychology, psycholinguistics
  • HS6_5: Evolutionary and comparative psychology, genetics of behaviour, psychophysiology, neuropsychology

Panel:

HS6 - Human nature and human society: psychology, pedagogy/education studies, sociology

Host institution :

SWPS Uniwersytet Humanistycznospołeczny w Warszawie, Wydział Psychologii

woj. mazowieckie

Other projects carried out by the institution 

Principal investigator (from the host institution):

dr hab. Aneta Brzezicka 

Number of co-investigators in the project: 6

Call: SONATA BIS 3 - announced on 2013-06-14

Amount awarded: 897 205 PLN

Project start date (Y-m-d): 2014-06-05

Project end date (Y-m-d): 2017-12-04

Project duration:: 42 months (the same as in the proposal)

Project status: Project settled

Information in the final report

  • Publication in academic press/journals (4)
  1. The role of individual differences in Attentional blink phenomenon and Real-time-strategy game proficiency
    Authors:
    Natalia Jakubowska, Paweł Dobrowolski, Natalia Rutkowska, Maciej Skorko, Monika Myśliwiec, Jakub Michalak i Aneta Brzezicka
    Academic press:
    Heliyon (rok: 2021, tom: 7(4), strony: e06724), Wydawca: CellPress
    Status:
    Published
    DOI:
    10.1016/j.heliyon.2021.e06724 - link to the publication
  2. Perceptual, Attentional, and Executive Functioning After Real-Time Strategy Video Game Training: Efficacy and Relation to In-Game Behavior
    Authors:
    Pawel Dobrowolski, Maciek Skorko, Monika Myśliwiec, Natalia Kowalczyk-Grębska, Jakub Michalak, Aneta Brzezicka
    Academic press:
    Journal of Cognitive Enhancement (rok: 2021, tom: na, strony: 45305), Wydawca: Springer
    Status:
    Published
    DOI:
    10.1007/s41465-021-00211-w - link to the publication
  3. Issues and advances in research methods on video games and cognitive abilities.
    Authors:
    Sobczyk, B., Dobrowolski, P., Skorko, M., Michalak, J., & Brzezicka, A.
    Academic press:
    Frontiers in psychology (rok: 2015, tom: 1,25763888888889, strony: 45297), Wydawca: Frontiers
    Status:
    Published
    DOI:
    10.3389/fpsyg.2015.01451 - link to the publication
  4. Lenticular nucleus volume predicts performance in real‐time strategy game: cross‐sectional and training approach using voxel‐based morphometry
    Authors:
    Kowalczyk-Grębska, N., Skorko, M., Dobrowolski, P. Kossowski, B., Mysliwiec, M., Hryniewicz, N., Gaca, M., Marchewka, A., Kossut, M. i Brzezicka, A.
    Academic press:
    Annals of the New York Academy of Sciences (rok: 2020, tom: 1, strony: 45307), Wydawca: Willey
    Status:
    Published
    DOI:
    10.1111/nyas.14548 - link to the publication