To train or to play? A comparison of traditional and gamified training approaches: The role of psychophysiological, cognitive and motivational factors in executive functions improvement.

2013/10/E/HS6/00186

Keywords

Descriptors

  • HS6_1: Psychologia ogólna (w tym: procesów poznawczych, emocji, motywacji, osobowości, różnic indywidualnych), psychologia eksperymentalna, psycholingwistyka
  • HS6_5: Psychologia ewolucyjna i porównawcza, genetyka zachowania, psychofizjologia, neuropsychologia

Panel

HS6 – Human nature and human society: psychology, pedagogy/education studies, sociology

Host institution

Szkoła Wyższa Psychologii Społecznej w Warszawie, Wydział Psychologii

Voivodeship: mazowieckie

Other projects carried out by the institution »

Principal investigator (from the host institution)

dr hab. Aneta Brzezicka

Number of co-investigators in the project: 6

Call

SONATA BIS 3 – announced on 2013-06-14

Amount awarded
897 205 PLN
Project start date
2014-06-05
Project end date
2017-12-04
Project duration
42 months (the same as in the proposal)
Project status
Project settled

Information in the final report

Publication in academic press/journals (4)

  1. Issues and advances in research methods on video games and cognitive abilities.

    Authors:
    Sobczyk, B., Dobrowolski, P., Skorko, M., Michalak, J., & Brzezicka, A.
    Academic press:
    Frontiers in psychology (year: 2015, volume: 1,25763888888889, pages: 46028), Publisher: Frontiers
    Status:
    Published
    DOI:
    10.3389/fpsyg.2015.01451 – link to the publication
  2. Perceptual, Attentional, and Executive Functioning After Real-Time Strategy Video Game Training: Efficacy and Relation to In-Game Behavior

    Authors:
    Pawel Dobrowolski, Maciek Skorko, Monika Myśliwiec, Natalia Kowalczyk-Grębska, Jakub Michalak, Aneta Brzezicka
    Academic press:
    Journal of Cognitive Enhancement (year: 2021, volume: na, pages: 46036), Publisher: Springer
    Status:
    Published
    DOI:
    10.1007/s41465-021-00211-w – link to the publication
  3. Lenticular nucleus volume predicts performance in real‐time strategy game: cross‐sectional and training approach using voxel‐based morphometry

    Authors:
    Kowalczyk-Grębska, N., Skorko, M., Dobrowolski, P. Kossowski, B., Mysliwiec, M., Hryniewicz, N., Gaca, M., Marchewka, A., Kossut, M. i Brzezicka, A.
    Academic press:
    Annals of the New York Academy of Sciences (year: 2020, volume: 1, pages: 46038), Publisher: Willey
    Status:
    Published
    DOI:
    10.1111/nyas.14548 – link to the publication
  4. The role of individual differences in Attentional blink phenomenon and Real-time-strategy game proficiency

    Authors:
    Natalia Jakubowska, Paweł Dobrowolski, Natalia Rutkowska, Maciej Skorko, Monika Myśliwiec, Jakub Michalak i Aneta Brzezicka
    Academic press:
    Heliyon (year: 2021, volume: 7(4), pages: e06724), Publisher: CellPress
    Status:
    Published
    DOI:
    10.1016/j.heliyon.2021.e06724 – link to the publication

« New search

Graphic design and implementation: Jakub Piotrowski