Projects funded by the NCN


Information on the principal investigator and host institution

Information of the project and the call

Keywords

Equipment

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Multi-criteria methods for designing algorithms that learn combinatorial games strategies

2013/09/D/ST6/03932

Keywords:

coevolutionary algorithms games computational intelligence bio-inspired computations evolutionary algorithms evolutionary computations artificial intelligence reinforcement learning

Descriptors:

  • ST6_7: Artificial intelligence, intelligent systems, multi-agent systems

Panel:

ST6 - Computer science and informatics: informatics and information systems, computer science, scientific computing, intelligent systems

Host institution :

Politechnika Poznańska, Wydział Informatyki

woj. wielkopolskie

Other projects carried out by the institution 

Principal investigator (from the host institution):

dr Wojciech Jaśkowski 

Number of co-investigators in the project: 3

Call: SONATA 5 - announced on 2013-03-15

Amount awarded: 334 124 PLN

Project start date (Y-m-d): 2014-02-18

Project end date (Y-m-d): 2017-02-17

Project duration:: 36 months (the same as in the proposal)

Project status: Project settled

Equipment purchased [PL]

  1. Komputer o dużej wydajności z monitorem (8 000 PLN)
  2. Laptop (6 500 PLN)

Information in the final report

  • Publication in academic press/journals (4)
  • Articles in post-conference publications (8)
  1. Mastering 2048 with Delayed Temporal Coherence Learning, Multi-Stage Weight Promotion, Redundant Encoding and Carousel Shaping
    Authors:
    Wojciech Jaśkowski
    Academic press:
    IEEE Transactions on Computational Intelligence and AI in Games (rok: 2018, tom: 10, strony: 45365), Wydawca: IEEE Press
    Status:
    Published
    DOI:
    10.1109/TCIAIG.2017.2651887 - link to the publication
  2. Coevolutionary CMA-ES for Knowledge-Free Learning of Game Position Evaluation
    Authors:
    Wojciech Jaśkowski i Marcin Szubert
    Academic press:
    IEEE Transactions on Computational Intelligence and AI in Games (rok: 2016, tom: 8, strony: 389-401), Wydawca: IEEE Press
    Status:
    Published
    DOI:
    10.1109/TCIAIG.2015.2464711 - link to the publication
  3. Performance Profile: a Multi-Criteria Performance Evaluation Method for Test-Based Problems
    Authors:
    Wojciech Jaśkowski, Paweł Liskowski, Marcin Szubert i Krzysztof Krawiec
    Academic press:
    International Journal of Applied Mathematics and Computer Science (rok: 2016, tom: 26, strony: 215-229), Wydawca: De Gruyter Open & University of Zielona Góra Press
    Status:
    Published
    DOI:
    10.1515/amcs-2016-0015 - link to the publication
  4. Systematic N-Tuple Networks for Othello Position Evaluation
    Authors:
    Wojciech Jaśkowski
    Academic press:
    ICGA Journal (rok: 2014, tom: 37, strony: 85-96), Wydawca: International Computer Games Association
    Status:
    Published
  1. Heterogeneous Team Deep Q-Learning in Low-Dimensional Multi-Agent Environments
    Authors:
    Mateusz Kurek and Wojciech Jaśkowski
    Conference:
    IEEE Conference on Computational Intelligence and Games (rok: 2016, ), Wydawca: brak
    Data:
    konferencja 20-23 września
    Status:
    Published
  2. Multi-Criteria Comparison of Coevolution and Temporal Difference Learning on Othello
    Authors:
    Wojciech Jaśkowski, Marcin Szubert, Paweł Liskowski
    Conference:
    EvoApplications (rok: 2014, ), Wydawca: Springer
    Data:
    konferencja 23-25.04.2014
    Status:
    Published
  3. The Role of Behavioral Diversity and Difficulty of Opponents in Coevolving Game-Playing Agents
    Authors:
    Marcin Szubert, Wojciech Jaśkowski, Paweł Liskowski and Krzysztof Krawiec
    Conference:
    EvoApplicatoins, the European Conference on the Applications of Evolutionary Computation (rok: 2015, ), Wydawca: Springer
    Data:
    konferencja 8-10.04.2015
    Status:
    Published
  4. Comparison of Semantic-aware Selection Methods in Genetic Programming
    Authors:
    Paweł Liskowski, Krzysztof Krawiec, Thomas Helmuth and Lee Spector
    Conference:
    Proceedings of the Companion Publication of the 2015 Annual Conference on Genetic and Evolutionary Computation (rok: 2015, ), Wydawca: ACM
    Data:
    konferencja 11-15.07.2015
    Status:
    Published
  5. Temporal Difference Learning of N-Tuple Networks for the Game 2048
    Authors:
    Marcin Szubert, Wojciech Jaśkowski
    Conference:
    IEEE Conference on Computational Intelligence and Games (rok: 2014, ), Wydawca: IEEE
    Data:
    konferencja 26-29.08.2014
    Status:
    Published
  6. High-Dimensional Function Approximation for Knowledge-Free Reinforcement Learning: a Case Study in SZ-Tetris
    Authors:
    Wojciech Jaśkowski, Marcin Szubert, Paweł Liskowski and Krzysztof Krawiec
    Conference:
    GECCO'15: Proceedings of the 17th annual conference on Genetic and Evolutionary Computation (rok: 2015, ), Wydawca: ACM
    Data:
    konferencja 11-1.07.2015
    Status:
    Published
  7. Discovery of Implicit Objectives by Compression of Interaction Matrix in Test-Based Problems
    Authors:
    Paweł Liskowski, Krzysztof Krawiec
    Conference:
    Parallel Problem Solving from Nature – PPSN XIII (rok: 2014, ), Wydawca: Springer
    Data:
    konferencja 13-17.09.2014
    Status:
    Published
  8. ViZDoom: A Doom-based AI Research Platform for Visual Reinforcement Learning
    Authors:
    Michał Kempka, Marek Wydmuch, Grzegorz Runc, Jakub Toczek, Wojciech Jaśkowski
    Conference:
    IEEE Conference on Computational Intelligence and Games (rok: 2016, ), Wydawca: brak
    Data:
    konferencja 20-23 września
    Status:
    Published