Projects funded by the NCN


Information on the principal investigator and host institution

Information of the project and the call

Keywords

Equipment

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The temporal dynamics of neurocognitive changes induced by complex task training in the form of strategic computer game.

2016/23/B/HS6/03843

Keywords:

cognitive trainings video games VBM DTI EEG uczenie się

Descriptors:

  • HS6_1: General psychology (cognitive processes, emotions, motivations, personality, individual differences), experimental psychology, psycholinguistics
  • HS6_5: Evolutionary and comparative psychology, genetics of behaviour, psychophysiology, neuropsychology
  • HS6_3: Clinical, health, correctional, rehabilitation psychology; clinical neuropsychology

Panel:

HS6 - Human nature and human society: psychology, pedagogy/education studies, sociology

Host institution :

SWPS Uniwersytet Humanistycznospołeczny w Warszawie, Wydział Psychologii

woj. mazowieckie

Other projects carried out by the institution 

Principal investigator (from the host institution):

dr hab. Aneta Brzezicka 

Number of co-investigators in the project: 7

Call: OPUS 12 - announced on 2016-09-15

Amount awarded: 1 484 681 PLN

Project start date (Y-m-d): 2017-08-24

Project end date (Y-m-d): 2022-08-23

Project duration:: 60 months (the same as in the proposal)

Project status: Project settled

Project description

Download the project description in a pdf file

Note - project descriptions were prepared by the authors of the applications themselves and placed in the system in an unchanged form.

Equipment purchased [PL]

  1. Licencje: System badawczy "GEX" (29 000 PLN)
  2. Czepek EEG: actiCAP (7 500 PLN)

Information in the final report

  • Publication in academic press/journals (8)
  1. The role of individual differences in attentional blink phenomenon and real-time-strategy game proficiency
    Authors:
    Jakubowska, N., Dobrowolski, P., Rutkowska, N., Skorko, M., Myśliwiec, M., Michalak, J., & Brzezicka, A.
    Academic press:
    Heliyon (rok: 2021, tom: 7(4), strony: e06724), Wydawca: Cell Press
    Status:
    Published
    DOI:
    10.1016/j.heliyon.2021.e06724 - link to the publication
  2. Validation of Polish Version of Dispositional Flow Scale-2 and Flow State Scale-2 Questionnaires
    Authors:
    Józefowicz, J, Kowalczyk-Grębska, N i Brzezicka, A.
    Academic press:
    Froniers in Psychology (rok: 2022, tom: Apr 25;13:818036, strony: n/a), Wydawca: Frontiers
    Status:
    Published
    DOI:
    10.3389/fpsyg.2022.818036. - link to the publication
  3. Gry wideo a zmiany strukturalne mózgu.
    Authors:
    Kowalczyk, N., i Brzezicka, A.
    Academic press:
    Kosmos (rok: 2020, tom: 69, strony: 233-241), Wydawca: Polskie Towarzystwo Przyrodników
    Status:
    Published
    DOI:
    10.36921/kos.2020_2626 - link to the publication
  4. Lenticular nucleus volume predicts performance in real-time strategy game: cross-sectional and training approach using voxel-based morphometry
    Authors:
    Kowalczyk-Grębska N, Skorko M, Dobrowolski P, Kossowski B, Myśliwiec M, Hryniewicz N, Gaca M, Marchewka A, Kossut M, Brzezicka A.
    Academic press:
    Ann N Y Acad Sci (rok: 2020, tom: xxx, strony: 45307), Wydawca: The New York Academy of Sciences
    Status:
    Published
    DOI:
    10.1111/nyas.14548 - link to the publication
  5. Psychophysiological, but Not Behavioral, Indicator of Working Memory Capacity Predicts Video Game Proficiency.
    Authors:
    Jakubowska, N., Dobrowolski, P., Binkowska, A. A., Arslan, I. V., Myśliwiec, M., & Brzezicka, A.
    Academic press:
    Frontiers in Human Neuroscience (rok: 2021, tom: n/a, strony: n/a), Wydawca: Frontiers
    Status:
    Published
    DOI:
    10.3389/fnhum.2021.763821 - link to the publication
  6. Video game proficiency predicted by EEG oscillatory indexes of visual working memory.
    Authors:
    Natalia Jakubowska, Alicja Anna Binkowska, Ibrahim Vefa Arslan, Izabela Chałatkiewicz, Małgorzata Dąbkowska, Wiktoria Maria Podolecka, Paweł Dobrowolski and Aneta Brzezicka
    Academic press:
    Frontiers in Psychology (rok: 2022, tom: n/a, strony: n/a), Wydawca: Froniers
    Status:
    Submitted
  7. Neuroanatomical predictors of complex skill acquisition during video game training.
    Authors:
    Kovbasiuk, A., Lewandowska, P., Brzezicka, A., & Kowalczyk-Grębska, N.
    Academic press:
    Frontiers in Neuroscience (rok: 2022, tom: 16:834954., strony: n/a), Wydawca: Frontiers
    Status:
    Published
    DOI:
    10.3389/fnins.2022.834954 - link to the publication
  8. Association between real-time strategy video game learning outcomes and pre-training brain white matter structure – preliminary study.
    Authors:
    Paulina Lewandowska, Natalia Jakubowska, Nikodem Hryniewicz, Rafał Prusinowski, Bartosz Kossowski, Aneta Brzezicka, Natalia Kowalczyk-Grębska
    Academic press:
    Scientific Reports (rok: 2022, tom: 12: 20741, strony: n/a), Wydawca: Nature
    Status:
    Published
    DOI:
    10.1038/s41598-022-25099-0 - link to the publication